Elm is a relatively new entrant to the pixel mapping scene with a different approach to mapping that allows users to create curves and complex geometries. In a world where pixels don’t always live on grids, this feature is really essential in many of our installations.
This software represents the next generation of what’s possible with visual mapping systems. Smode is a tool that acts more like a real-time game engine. It’s like taking all of the content generation tools of Maya or Cinema4D and combining them with a mature and full-featured 3D mapping engine. This is where Smode steals the show.
Madrix has been our primary weapon of choice for LED pixel mapping for our team throughout the years. It handles 90% of all of our LED content generation needs and is a stable, reliable, and cost-effective way to map light patterns to complex arrangements of LED pixels.